A web-based editor for Skript variables. Browse, edit, and apply changes live. No server restart needed.
Browse thousands of variables, edit them in the browser, and push changes back to your live server without touching a config file.
Web editor, live apply, bulk ops, type support and more.
Install the plugin and be up and running in minutes.
Join the Discord or open an issue on GitHub.
Full command reference and API docs on GitHub.
A full-featured variable editor that runs in any browser, with no setup required on the player's end.
Open your variable editor from any browser. No plugins, no installs on your end. Just a URL.
Make your edits, run one command in-game, and changes are applied instantly. No restart required.
Select entire namespaces like {delete::*} and wipe them in one click.
Navigate thousands of variables instantly. Filter by type, search by name, see pending changes.
Strings, numbers, booleans, locations, item types, block data, and more. Not just primitives.
Custom events let your scripts react to editor actions. Hook into what's happening without polling or workarounds.
Three steps and you're live. No config files, no port forwarding, no complicated setup.
Download the .jar and drop it into your server's /plugins folder alongside Skript.
Run the command in-game and get a link to your personal variable editor.
/skv editorMake changes in the browser, then apply them live with a single in-game command.
/skv apply| Command | Description |
|---|---|
| /skv editor | Uploads your variables and returns a URL to the web editor. |
| /skv apply <sessionId> <code> | Fetches pending changes from the editor and applies them live. |
| /skv subdomain <name> | Claims a custom URL slug — e.g. skript-variables.com/yourserver. |
| /skv help | Shows all available commands. |
Get support, report bugs, or request features — pick whichever channel works best for you.
The fastest way to get help. Join the server for live support, feature requests, and updates from the developer.
Join DiscordFound a bug or have a feature request? Open an issue on GitHub. Check existing issues before filing a new one.
Open an Issue